Billede 1 - Participatory IT design : designing for business and workplace realities af Keld Bødker (Bog)
Billede 2 - Participatory IT design : designing for business and workplace realities af Keld Bødker (Bog)
Billede 3 - Participatory IT design : designing for business and workplace realities af Keld Bødker (Bog)
1/3
Industrivej 10, 3550 Slangerup

Participatory IT design : designing for business and workplace realities af Keld Bødker (Bog)

43 kr.

The goal of participatory IT design is to set sensible, general, and workable guidelines for the introduction of new information technology systems into an organization. Reflecting the latest systems-development research, this book encourages a business-oriented and socially sensitive approach that takes into consideration the specific organizational context as well as first-hand knowledge of users' work practices and allows all stakeholders—users, management, and staff—to participate in the process. Participatory IT Design is a guide to the theory and practice of this process that can be used as a reference work by IT professionals and as a textbook for classes in information technology at introductory through advanced levels. Drawing on the work of a ten-year research program in which the authors worked with Danish and American companies, the book offers a framework for carrying out IT design projects as well as case studies that stand as examples of the process. The method presented in Participatory IT Design—known as the MUST method, after a Danish acronym for theories and methods of initial analysis and design activities—was developed and tested in thirteen industrial design projects for companies and organizations that included an American airline, a multinational pharmaceutical company, a national broadcasting corporation, a multinational software house, and American and Danish universities. The first part of the book introduces the concepts and guidelines on which the method is based, while the second and third parts are designed as a practical toolbox for utilizing the MUST method. Part II describes the four phases of a design project—initiation, in-line analysis, in-depth analysis, and innovation. Part III explains the method's sixteen techniques and related representation tools, offering first an overview and then specific descriptions of each in separate sectionsUdgivelsesår: 2004Sider: 337 Klik på 'Se annoncen hos forhandleren' for at se varen i vores webshop Vi sender til hele landet for 45 kr. Leveringstiden er 1-3 hverdage. Du kan også gratis hente den på vores lager på Industrivej 10 i Slangerup. Er du i tvivl om varen stadig er til salg? Klik på knappen "Se annoncen hos forhandleren" for at se den i vores webshop. Kan du se den der, er den stadig til salg. Orderly er en ny måde at købe brugt på. Vi har alle vores sælgeres ting på vores centrale lager. Derfor kan du være helt sikker på at få dine ting - og du kan samle flere ting på tværs af sælgere og kun betale én gang fragt.

Orderly er en ny salgsplatform, der fjerner alt besværet ved at handle gode ting mellem private. Vi henter alle sælgeres ting til vores centrale lager, hvor vi tager billeder, opbevarer og p...
Orderly Shop

Orderly Shop